Interestingly, Dmitry Mendeleev was one of the first people who introduced gamification into the workflow. Everyone knows this scientist as the creator of the Periodic Table of Chemical Elements. But only a few know about his involvement in the development of gamification.

This term is used in two ways:
- Direct – computer game and its accompanying elements that involve the player and increase his interest in the plot.
- Indirectly – the introduction of game elements into work, education, everyday life and other spheres of life and activity.
These gaming technologies allow to involve a person in routine, boring processes. For example, studying math, mastering foreign language, or doing the same office tasks every day. It is normal for a person to get tired of such activities. This also reduces the productivity of work or training. To make such processes more fun and interesting, to make a person “want” to perform them, game elements are connected to them.
Mendeleev liked to play cards. To make the game work out, he began to study game items and classify them. It was important for him to understand the essence of the game. This allowed the scientist to create a table of chemical elements. He turns the classification process into a card game. He places all the data about each element on the card, putting them face down. After Mendeleev published his works, scientists around the world began to look for other chemical elements and supplement the table.
As a child, Dmitry was not distinguished by special mental abilities, but gamification helped him become one of the most successful and famous scientists with a worldwide reputation. This is the most striking proof of how gamification can affect the educational process itself and students individually.
To understand the specifics of such a process in more detail, increase the efficiency of the educational process, optimize work processes and to make your life easier, you can contact a gamification company.
Five Key Benefits of Gamification
There are many benefits to using playful elements in life, education and work. Here are listed just five key benefits of this solution:
- Cognitive development of adolescents. The elements of play that are used in teaching children to develop and improve their cognitive abilities are called “brain games”. With their help, it is possible to activate both cerebral hemispheres. Thus, children develop faster and get ahead in many disciplines. Such games are gaining more and more popularity every year, as it is possible to speed up the process of information handling by the brain and its long-term storage in the head. This, in turn, leads to increased concentration and mindfulness.
- Physical education. It is not uncommon for brain games to help a teenager develop physically. Particularly effective is the introduction of game elements into the physical education of children who like video games and move little.
- Increased classroom engagement. A point system was introduced at the school, which increased the involvement of children. For each action, pupils can receive a certain number of points. The specialists noted that this innovation made it possible to increase the interest of pupils, as well as their productivity in the learning process.
- Versatility. Game elements can be used to teach children with different needs, including those with disabilities.
- There are no restrictions on the location of the classes. Game elements can be used both in classrooms and in home schooling or online classes.
Take a look at the website https://kevurugames.com/ of Kevuru Games company, which develops and releases games that incorporate the best elements of gamification.